CSS 3D, not WebGL
Real depth from transforms alone - no shader pipeline, no fallback to write.
3D and WebGL Templates · v1.0.0
A perspective grid receding through depth as you scroll.
Vault arranges over two hundred images across six sections in CSS 3D space, then flies the camera through them on scroll - tiles tilt, scale and slide past in depth. No WebGL, no Three.js, just transforms and a well-chosen perspective origin.
That makes it far lighter than a shader template while still reading as genuinely three-dimensional, and it degrades to a flat grid gracefully.
Best for: Archive and index pages that need scale without a WebGL dependency.
Real depth from transforms alone - no shader pipeline, no fallback to write.
Each with a different camera path and tile arrangement.
Density is what makes the depth legible; the template is built to carry it.
Self-hosted variable serif with a real italic axis, matching the original design's intent.
Yes, because only the tiles near the camera are composited. It holds 60fps on a mid-range laptop.
Yes - tiles are generated from a list. Shorten it and the sections still compose correctly.
Still unsure? Email us - or read how to choose a template.
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